- All Known Subinterfaces:
Bounded
,BufferedMovable
,Collided
,Collider
,ContinuousRotatable
,MouseButtonPressedListener
,MouseButtonReleasedListener
,MouseDragEnterListener
,MouseDragExitedListener
,MouseDraggedListener
,MouseDropListener
,MouseEnterListener
,MouseExitListener
,MouseMovedListener
,MouseMovedWhileDraggingListener
,Movable
,Newtonian
,Placeable
,Removable
,Rotatable
,SceneBorderCrossingWatcher
,SceneBorderTouchingWatcher
,SceneChild
,YaegerScene
- All Known Implementing Classes:
CenteredShapeEntity
,CircleEntity
,CompositeEntity
,DynamicCircleEntity
,DynamicCompositeEntity
,DynamicEllipseEntity
,DynamicRectangleEntity
,DynamicScene
,DynamicSpriteEntity
,DynamicTextEntity
,EllipseEntity
,RectangleEntity
,ScrollableDynamicScene
,ShapeEntity
,SplashScene
,SpriteEntity
,StaticScene
,TextEntity
,YaegerEntity
public interface GameNode
Being a
GameNode
guarantees that a Node
, if set, is accessible.-
Method Summary