- All Known Subinterfaces:
Bounded,BufferedMovable,Collided,Collider,ContinuousRotatable,MouseButtonPressedListener,MouseButtonReleasedListener,MouseDragEnterListener,MouseDragExitedListener,MouseDraggedListener,MouseDropListener,MouseEnterListener,MouseExitListener,MouseMovedListener,MouseMovedWhileDraggingListener,Movable,Newtonian,Placeable,Removable,Rotatable,SceneBorderCrossingWatcher,SceneBorderTouchingWatcher,SceneChild,YaegerScene
- All Known Implementing Classes:
CenteredShapeEntity,CircleEntity,CompositeEntity,DynamicCircleEntity,DynamicCompositeEntity,DynamicEllipseEntity,DynamicRectangleEntity,DynamicScene,DynamicSpriteEntity,DynamicTextEntity,EllipseEntity,RectangleEntity,ScrollableDynamicScene,ShapeEntity,SplashScene,SpriteEntity,StaticScene,TextEntity,YaegerEntity
public interface GameNode
Being a
GameNode guarantees that a Node, if set, is accessible.-
Method Summary