Module hanyaeger

Interface GameNode

All Known Subinterfaces:
Bounded, BufferedMovable, Collided, Collider, ContinuousRotatable, MouseButtonPressedListener, MouseButtonReleasedListener, MouseDragEnterListener, MouseDragExitedListener, MouseDraggedListener, MouseDropListener, MouseEnterListener, MouseExitListener, MouseMovedListener, MouseMovedWhileDraggingListener, Movable, Newtonian, Placeable, Removable, Rotatable, SceneBorderCrossingWatcher, SceneBorderTouchingWatcher, SceneChild, YaegerScene
All Known Implementing Classes:
CenteredShapeEntity, CircleEntity, CompositeEntity, DynamicCircleEntity, DynamicCompositeEntity, DynamicEllipseEntity, DynamicRectangleEntity, DynamicScene, DynamicSpriteEntity, DynamicTextEntity, EllipseEntity, RectangleEntity, ScrollableDynamicScene, ShapeEntity, SplashScene, SpriteEntity, StaticScene, TextEntity, YaegerEntity

public interface GameNode
Being a GameNode guarantees that a Node, if set, is accessible.
  • Method Summary

    Modifier and Type
    Method
    Description
    Optional<? extends javafx.scene.Node>
    Return an Optional of the Node that is related to this GameNode.
  • Method Details