- All Known Subinterfaces:
UpdateDelegator
- All Known Implementing Classes:
DynamicCircleEntity
,DynamicCompositeEntity
,DynamicEllipseEntity
,DynamicRectangleEntity
,DynamicScene
,DynamicSpriteEntity
,DynamicTextEntity
,ScrollableDynamicScene
,SplashScene
,SpriteAnimationDelegate
,Updater
- Functional Interface:
- This is a functional interface and can therefore be used as the assignment target for a lambda expression or method reference.
Implement this interface to be updated every cycle of the game loop.
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Method Summary
Modifier and TypeMethodDescriptionvoid
update
(long timestamp) The update() method is called each frame.
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Method Details
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update
void update(long timestamp) The update() method is called each frame.Use this method to init frame-based behaviour to the game-object.
- Parameters:
timestamp
- the timestamp of this update
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